To get the grappling hook, you first need to make it to the mission Broadcast, the 16th mission in Dying Light 2.
In this guide, we’ll tell you how you can get the grappling hook in Dying Light 2! How to Get the Grappling Hook in Dying Light 2 If you’re confused as to how, no need to worry. One particular tool you may have noticed being talked about or used in promotional videos is the grappling hook, which you can get for yourself. Whether it be the hundreds of weapons you can collect to bash zombie heads in, a paraglider to enjoy your travels around the city, a UV flashlight to keep infected at bay, and more, there’s always a tool you can use for a particular job. You can check if a hook has middleware registered with GrapplingHook#hasMiddleware or you can even access the raw middleware functions through GrapplingHook#getMiddleware.Dying Light 2 doesn’t hold you back when it comes to giving you new toys to play with. In order to create thenable hooks grappling-hook must be properly setup for creating thenables.
Synchronous hooks do not require a callback and allow the possibility to return values from wrapped methods. GrapplingHook#callHook or its alias GrapplingHook#callAsyncHook on how to call an asynchronous pre or post hook directly.GrapplingHook#addHooks or its alias GrapplingHook#addAsyncHooks on how to wrap asynchronous methods with pre/post hooks.Middleware added to asynchronous hooks can be synchronous, serially asynchronous, parallel asynchronous or thenable. even if only synchronous middleware has been registered to a hook callback will always be called asynchronously (next tick at the earliest). When using a wrapped method, the original (unwrapped) method will be called in between the pre and post middleware.Īsynchronous hooks always finish asynchronously, i.e. It will be called once all pre and post middleware has finished. GrapplingHook objects can have 3 kinds of hooks: Asynchronous hooksĪsynchronous hooks require a callback as the final parameter. grappling-hook.attach on how to add GrapplingHook functionality to constructors.īy default GrapplingHook hooks need to be either explicitly declared with GrapplingHook#allowHooks if you want to call your hooks directly or by wrapping existing methods.grappling-hook.mixin on how to add GrapplingHook functionality to existing objects.grappling-hook.create on how to create vanilla GrapplingHook objects.grappling-hook.get on how to view presets.Īll grappling-hook factory functions allow you to reuse presets, see presets example.Grappling-hook provides you with methods to store, retrieve and reuse presets. GrapplingHook#hookable on how to check whether a hook is available.GrapplingHook#unhook on how to deregister middleware functions from hooks.